
MGE XE 0.9.9

Questions and support thread at bethsoft forums
http://forums.bethsoft.com/topic/1331115-shelter-from-magnus-blaze-8/

Licensed under GPL v2, source available at https://github.com/Hrnchamd/MGE-XE

Requirements
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A Shader Model 3.0+ graphics card, integrated graphics is unlikely to work.
Morrowind GOTY or Bloodmoon fully patched.

You might want to know
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MGE XE includes MWSE 0.9.4a, and adds some script commands much like MGE does. MWSE mods are therefore supported when you use MGE XE, the MWSE launcher is not required.

Standard MGE HUD mods and MGE shaders are not compatible due to design differences. You will not be able to use them with MGE XE without modification. Incompatible shaders will be detected and will not load.

Install
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1. Update to DirectX 9.0c June 2010 at http://www.microsoft.com/download/en/details.aspx?id=35. (This won't conflict with DX10+.)
2. Install MGE XE to the Morrowind directory. If you've never used MGE before, run the Morrowind launcher as admin and set a resolution in the launcher options (to generate Morrowind's first time settings).
3. If you are using HUD mods made for standard MGE, you should deselect them from your load order. MGE XE requires its own HUD mods to fix design problems with older mods.
4. Run the new MGEXEgui. Read the instructions page. If you are upgrading from MGE you should regenerate distant land with 150 minimum static size.
5. If you use Crossfire/SLI, turn off "Responsive menu caching" in the In-game tab, to avoid performance reductions, as caching is SLI unfriendly.

Uninstall
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Delete MGEXEgui.exe, d3d8.dll, dinput8.dll, and mge3.

Problems?
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Questions and support thread at bethsoft forums:
http://forums.bethsoft.com/topic/1375740-shelter-from-magnus-blaze-10-mge-xe/

Credits
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Many people have worked on MGE over the years, and the sum of their ideas and hard work implementing them has improved Morrowind by a huge amount. MGE XE is based on the MGE code.

MGE was written by Timeslip, LizTail, Krzymar, and Phal. MGE XE is currently being developed by Hrnchamd.
Thanks to the Morrowind community for all the inspiration and feedback.
